Characters
The crippled, educated, sarcastic architect with a knack for trouble.
The intelligent boatman.
The agile theologian escpaing the past.
The graceful, opinionated mentor who had a near-death experience that changed them significantly.
The graceful, selfish gambler.
The graceful, courageous, hypocritical merchant.
The champion with an odd birthmark.
The nimble, worried, unpopular dancer coping with mental illness.
The intuitive, unheroic poet with a lot of friends.
The studious, boastful cleric.
The extraverted fence searching for justice.
The disillusioned, vicious marine.
The atheistic actor.
The unathletic musician looking for a challenge.
The prospector coping with mental illness.
The strong thief searching for a family member.
The unwise trader.
The sickly, craven pretender.
The crippled, worldwise, sleazy miner with no hope.
The athletic mercenary with a lot of friends.
The plain, stingy outlaw.
The striking, conformist pharmacist.
The pessimistic, extraverted impostor.
The righteous dancer searching for truth.
The fear-ridden, selfless smuggler.
The posturing bodyguard.
The strong servant.
The athletic, courageous cleric.
The athletic, self-righteous mercenary who is prone to odd statements.
The crippled, antisocial acrobat with repressed memories.
The nice, arrogant martial artist.
The young ambassador on the run from the law.
The brave, selfish official.
The unethical wanderer.
The enduring businessperson.
The graceful, joyful architect.
The stressed, biased ambassador escpaing the past.
The mercenary who hopes to be the best in his/her profession.
The smuggler who suffers from a chronic medical condition.
The brave outlaw on the run from the law.
The incoherent, corrupt musician.
The pragmatic, striking philosopher who loves animals.
The mean-spirited, opinionated philosopher.
The weak, intuitive servant.
The unathletic, selfish official.
The disillusioned rabble-rouser.
The poised bandit who is prone to odd statements.
The awkward bandit.
The boastful impostor.
The nice, moral pedlar.
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