Characters
The aged, ruthless, self-righteous outlaw.
The unathletic marine with uncanny abilities.
The poised, corrupt prostitute trapped by the past.
The tough, nervous, sadistic inventor who is considered the worst in his/her profession.
The enduring musician from a good family.
The aged, mysterious, striking martial artist.
The enduring philosopher.
The sickly, unethical fence.
The worried, tactful servant.
The clumsy, hateful laborer with big dreams.
The young, complacent student.
The bloodthirsty student.
The weak student who seems insane.
The stressed, tolerant priestess who is an outsider.
The plain, irrational gigolo.
The greedy assassin who is an outsider.
The logical bandit.
The charismatic bandit.
The rude pretender with a large fortune.
The awkward, social boatman haunted by dark memories.
The graceful, just, bloodthirsty servant.
The clumsy, spiritual impostor.
The young, aggravated, gentle acrobat.
The graceful bodyguard looking for love.
The unhappy, hypocritical trader haunted by dark memories.
The stupid, corrupt farmer.
The watchful musician.
The sickly comic with unusual luck.
The healthy murderer.
The plain, philandering marine from a good family.
The short-tempered gigolo with a chemical dependency.
The tough, boring outlaw searching for employment.
The mentor who suffers from a chronic disease.
The miner who has several nervous habits.
The atheistic soldier who suffers from a chronic disease.
The athletic ambassador.
The cooperative sailor coping with mental illness.
The intelligent smuggler who is an outsider.
The graceful, inexperienced, distant mercenary needing a friend.
The cooperative trader looking for a challenge.
The puerile explorer who is considered the best in his/her profession.
The healthy, obsessive farmer.
The weak, absent-minded, cute impostor who is considered the worst in his/her profession.
The nihilistic, chaste heir coping with mental illness.
The athletic, alienated lawman with a chemical dependency.
The plain, amiable politician who seems insane.
The withdrawn leader who had a near-death experience that changed them significantly.
The plain, bullying spy.
The outgoing poet from an unusual family line.
The nice, selfless gambler.
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