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This is a list of all
columns, in chronolocical order.
- Your
Main Character - Why your
setting is your main
character.
- It's
The Little Things That Count
- What you need to know to build
a good world.
- IN
THE BEGINNING . . . there was a
lot of planning - Origins of
worlds.
- Intelligent
Life and Culture - Who's in
your setting?
- Magic
and Technology - They may
work different, but setting-wise
they're the same thing, and
important.
- Pyramids
of Power - Influence, action,
and effect in your world.
- Getting
a Vision - The warm-and-fuzzy
issue of getting a feel for your
world.
- Your
World Is In Danger! - The
importance of preserving data in
worldbuilding
- Retcon
as Continuity - Turning
screw-ups into actual plots.
- The
Fanfic Rebellion - Why fanfic
sometimes takes odd turns, and
what you can learn from it.
- Attitude
- Except in some cases, the
concept of 'attitude' can give
you a bad one.
- Finding
Inspiration - When you need
ideas.
- Webbing
your World #1 - A crash
course in web development
(somewhat dated) for putting your
world and works on the web.
- Webbing
Your World #2: Getting fancy and
getting involved - Going
beyond simple pages (somewhat
dated)
- Webbing
your World #3: What goes into
your webbed world - Good page
design and philosophy.
- Writing
Religion in your Continuity -
Writing religion in a way that
works.
- Webbing
Your World #4: The Revenge of
Whoever - By popular request,
a column on making your web
world's design work for visitors.
- Getting
Readership for your Continuity
- The evils of pandering.
- Readership
on your terms - Getting
readers for your world.
- Creating
New Religions - Spirituality
from scratch.
- Timeline-Based
Writing - Using timelines for
inspiration and story writing.
Worth reading.
- Yin
and Yang; Utopia Dystopia
Cornucopia - Absolute good,
absolute evil, absolute writing
nightmare.
- Sex:
A completely boring discussion
- Writing from biology to
society.
- Putting
it All Together: Xai - My own
experiences in worldbuilding.
- World
View: Evolving with Alicia Ashby
- Taking a simple anime and
making something new without
changing it.
- Yin
and Yang: The Deadly Hero -
Killer heroes, stereotypes, and
bad writing
- Something
Old, Something New, Something
Borrowed - The largely
illusionary quest for
originality.
- The
Paradox of the Badass - Tough
characters can be tough to write.
- The
Stakes - Know who's fighting
for what and why.
- The
Persecution Rests - Bigotry,
biases, persecution - and how to
write them.
- Service,
Service - What's worse than
Fanservice? Find out!
- Crime
and Punishment - Crime, law,
punishment - and a step-by step
way to review these elements and
address issues.
- More
Crime and Punishment - Odds
and ends on crime and punishment
- Yin
and Yang: Self-Serving
Self-Sacrifice - It' isn't
self-sacrifice if you do it for
yourself.
- Timeline
based Writing: The Critical Axis
- Further expanding on the Timeline-Based
Writing column, looking at
ways to find coherent storylines
when you can't seem to.
- Why
Are We Doing This? - The
first anniversary column of Way
With Worlds, and an introspective
look at creativity.
- Cycles
of Conflict - A little
psychology applied to writing
conflicts, and exploring using a
specific theory in your stories.
- Losing
The Race - Making your own
races can lead to creating
stereotypes if you aren't
careful.
- Yin
and Yang: Knowledge and Ignorance
- Sometimes it's what your
character's don't know that's
important.
- Yin
and Yang: Subjectivity and
Objectivity - You know what
you know - or do you? And what do
your characters really know?
- The
Odds - Just what are the
chances of things happening in
your world?
- Normalcy
- Just what is normal in your
world - and just what is normal,
period?
- The
March - History is happening
as you write, not just when you
build your world.
- God,
Darwin, History - Avoid the
three biggest excuses in writing
and life.
- Parallel
Earths - Alternate Earths
require subtelty they don't
always recieve.
- Technology
and Terminology - Beware
Technobabble! A look at how
characters refer to technology.
- Communicating
your World - Just because you
built it doesn't mean readers
will understand it.
- Playing
God - A great way to make
your work less than divine.
- Without
Words - There's more to
communications than just things
your characters say.
- TMI
- You may have a world, but
writing about it the wrong way
can negatively affect your
readers.
- The
Drought - Your readers need
to know what's going on - don't
disappoint them.
- Aslan Meets His Match:
Theme versus Setting - A look at the idea of
new Narnia chapters, and what it
can tell us about worlds and
story themes.
- Dark Mary Sue - There's something
worse than a heroic Mary Sue - a
Mary Sue villain.
- The Realism Factor - Reality is a
two-sided process - or is it one?
- Apocalypse How - It's the end of the
world, and amrageddon is a lot of
work.
- And
In Closing - Way With Worlds
draws to an end.
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