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- The
Odds - Just what are the
chances of things happening in
your world?
- Normalcy
- Just what is normal in your
world - and just what is normal,
period?
- The
March - History is happening
as you write, not just when you
build your world.
- God,
Darwin, History - Avoid the
three biggest excuses in writing
and life.
- Parallel
Earths - Alternate Earths
require subtelty they don't
always recieve.
- Technology
and Terminology - Beware
Technobabble! A look at how
characters refer to technology.
- Communicating
your World - Just because you
built it doesn't mean readers
will understand it.
- Playing
God - A great way to make
your work less than divine.
- Without
Words - There's more to
communications than just things
your characters say.
- TMI
- You may have a world, but
writing about it the wrong way
can negatively affect your
readers.
- The
Drought - Your readers need
to know what's going on - don't
disappoint them.
- Aslan Meets His Match:
Theme versus Setting - A look at the idea of
new Narnia chapters, and what it
can tell us about worlds and
story themes.
- Dark Mary Sue - There's something
worse than a heroic Mary Sue - a
Mary Sue villain.
- The Realism Factor - Reality is a
two-sided process - or is it one?
- Apocalypse How - It's the end of the
world, and amrageddon is a lot of
work.
- And
In Closing - Way With Worlds
draws to an end.
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