The race of halflings. They are light-skinned. They regrow lost limbs and organs. Their magical practices focus exclusively on flesh magic. They never quit or surrender. They were created as part of a magical experiment that failed - creating them instead.
The misshapen race. They have eyes like those of an insect. They have many horns on their heads. They are noted for their drug dens. They avoid all kinds of magic except fire magic. They worship a single hermaphroditic deity. They believe the powers that be are generally distant and uninvolved in their lives. Most religious observation is done in private. Their history conceals a great secret.
The race of gnomes. They have tentacles instead of hair, and have white eyes. They have only one child at a time. They are noted for the almost supernatural skill of their teachers and warriors. Their magical practices tend to focus on demonology. They worship a single goddess. They believe the powers that be are intimately involved in their lives. Most religious observation is done in private. Their government is a magiocracy. They barely control an impoverished city-state that is known for its wild weather. Their history is unknown even to them.
The squat race. They reproduce slowly. Their magical practices focus exclusively on fire magic. They practice some forms of spiritual discipline, but some would debate if it is an actual religion. No one knows where they came from.
The race of halflings. They take naturally to grasslands. They turned their back on their old gods to follow friendlier ones. Their government is a bureaucracy. They control a grassland empire. They are the reincarnation of another species.
The race of evolved Wyverns. They are noted for the almost supernatural skill of their jewelers. They are well-known for their circuses. They have a rich culture. They are the descendents of an alien species.
The race of gnomes. They are black-skinned. They are well-known for their messenger system. The only kind of magic they can do is alchemy. They have a definite sense of fair play. Their government is ethical in its own way. They control a continent that, in the past, was blessed by the powers that be.
The race of otter-people. As a people, they are generally good at medicine. They seek any alliance, technology, or advantage that will benefit them. They serve a race of gods excluded from this world. Their government is a dictatorship that is non-functional.
The gigantic race. They have fanged mouths. They have tails. They are noted for their popular beers and black market. They are naturally curious. They turned their back on their old gods to follow friendlier ones. Their government is a meritocracy that is functional. They exist only as slaves.
The race of sentient giraffes. They are legendary for their magicians and philosophers. They are noted for their dangerous poisons. Their magical practices tend to focus on earth magic. Their government is a bureaucracy that is extremely corrupt. They are integrated into another culture, but have no land of their own.
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