The race of halflings. They are blue-skinned and fair-haired. They have an affinity for caves. They are noted for their postal system and theaters. They practice some forms of spiritual discipline, but some would debate if it is an actual religion. Their government is a magiocracy that is ethical in its own way. They completely control a rich subterranean country.
The race of snail-people. Their magical practices focus exclusively on transmutation. Their government is a representative democracy.
The delicate-looking race. They are white-feathered and have light-colored eyes. They are telekinetic. They are exceptionally good at enchantment. Their government is a meritocracy that is non-functional. They are the descendents of another race.
The race of aardvark-people. They have no concept of subtlety. Their government is a democracy. They are integrated into another culture, but have no land of their own.
The race of halflings. They are dark-haired. They are famous for their museums and dangerous poisons. The only kind of magic they can do is transmutation. They barely control an empire that has been altered significantly by magic in the past. They are the descendents of another species.
The graceful race. They are slime-covered and have bony plates instead of hair. They reproduce slowly. They are noted for their great monuments and shrines. They have little sense of being a separate species - and integrate well with other races. They have no defining religion, but gladly adapt those of others. They tend to be mistrusted by others - but no one can say why.
The race of elves. They are white-skinned. They have excellent hearing. As a people, they are generally good at fishing. They are natural scavengers, able to take advantage or reuse anything. Their gods are said to be dead or have fled this world. They exist as nomads. They were created as part of a magical experiment that went horribly wrong.
The race of halflings. They are dark-haired. They are able to render themselves invisible. They are well-known for their rich cuisine and gambling houses. Their magical practices tend to focus on summoning magic. Their gods are said to be dead or have fled this world. Their government is a democracy that is efficient. They exist outside this dimension, but have some influence inside of this one. A great doom awaits them, and they are all too aware of it.
The race of gnomes. They are black-skinned and have silver eyes. Their magical practices focus exclusively on transmutation. They are easily bored. Their government is functional. They were created as part of a breeding experiment that went horribly wrong.
The race of Nymphs. Elaborate jewelry and accessories denote social standing, class, and soforth. Their government is a bureaucracy. They barely control a rich empire.
Seventh Sanctum(tm) and its contents are copyright (c) 2013 by Steven Savage except where otherwise noted. No infringement or claim on any copyrighted material is intended. Code provided in these pages is free for all to use as long as the author and this website are credited. No guarantees whatsoever are made regarding these generators or their contents.