The thin race. They have spines instead of hair. They have four eyes. They are easily addicted to certain substances. They change genders as they age. In their culture, every person is expected to be good at hand-to-hand combat. Their magical practices focus exclusively on transmutation. They worship a hierarchial, patriarchal pantheon of gods and goddesses. The god of light is especially important to them. They believe the powers that be are generally distant and uninvolved in their lives. Their government is a dictatorship.
The race of Ogres. They worship a single god who works with a host of created sub-deities that are also worshiped. They are integrated into another culture, but have no land of their own. They are a magical mutation of another race.
The tall race. They are red-feathered and fair-haired. They appear to be changing into a different species over time. They are noted for their archives and siege engines. They avoid all kinds of magic except earth magic. Their government is a bureaucracy.
The misshapen race. They are red-shelled and white-haired. They can withstand great damage. In their culture, every person is expected to be good at haggling. Their government is a technocracy that is entirely dysfunctional.
The race of gnomes. They are red-skinned. Their society is split by gender - males and females are separate cultures. They are able to see the future. Their government is a representative democracy. They are a magical mutation of another race.
The race of halflings. They have eyes that change color constantly. They are naturally, almost supernaturally, stealthy. They are well-known for their houses of ill repute and seminaries. They are extremely cruel. Their government is a meritocracy. They manage to control a rich state that is haunted by many ghosts and other undead. They came from another world.
The race of dwarves. They can withstand great damage. They worship a hierarchial, matriarchial pantheon of gods and goddesses. The goddess of peace is especially important to them. Most religious observation is done in public ceremonies. They are a magical mutation of another race.
The race of dwarves. They are extremely agile. They are famous for their stables and dangerous poisons. They employ a servant species for some tasks. They have no defining religion, preferring to pick and choose from the pieces of other religions. Their government is non-functional. They exist as scattered, disunified tribes. They seem to have a special purpose on the world.
The race of evolved Gargoyles. They have large litters. They take naturally to jungles. They are famous for their gambling houses. Their government is a confederacy that is efficient. They were created as part of a magical experiment that was unexepctedly successful.
The race of Basilisk-people. They have large litters. They worship a single hermaphroditic deity who works with a host of created sub-deities that are also worshiped. They believe the powers that be are intimately involved in their lives. They exist as nomads. They tend to be mistrusted by others - but no one can say why.
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