The race of gnomes. They are dusky-skinned. The only kind of magic they can do is plant magic. They worship a single hermaphroditic deity who works via assorted servants and messengers - this deity in turn has a nemesis responsible for evil in the world. They believe the powers that be are generally distant and uninvolved in their lives. Their government is a democracy. They completely control a poor forest country.
The race of dwarves. They have tails that are elegant. Individual members can link their minds up so they think as one. They are exceptionally good at wind magic. They are split into two conflicting factions. They have no defining religion, preferring to pick and choose from the pieces of other religions. Their government is a confederacy. They control a poor land that, in the past, was blessed by the powers that be.
The race of gnomes. They are pale-skinned. Their magical practices tend to focus on metal magic. The goddesses that created them in turn abandoned them.
The bulky race. They are green-armored and black-haired. They have only one child at a time. They are noted for their banks and circuses. Though not xenophobic, they do like to keep a distance from other races. They are intimately connected to an important prophecy.
The race of Chimera-people. Their magical practices focus exclusively on metal magic. They have a very ordered view of the universe. Their government is a feudal system that is ethical in its own way.
The spindly race. They are pale-skinned and have tentacles instead of hair. They take naturally to jungles. Their magical practices tend to focus on plant magic. Social status, job, and so forth are demarked by a clear dress code. Their government is an aristocracy.
The race of halflings. They are dark-skinned. They are an all-male race. They seek any alliance, technology, or advantage that will benefit them. They worship a pantheon of gods and goddesses. The goddess of pleasure is especially important to them. They believe the powers that be are intimately involved in their lives. They completely control a poor island that bears a terrible curse.
The race of Vampires. Their magical practices tend to focus on divination. They turned their back on their old gods to follow friendlier ones. Their government is a confederacy that is corrupt. They completely control a state.
The race of evolved Gargoyles. Only their females are sentient. Their magical practices tend to focus on illusion-creation. Their government is a feudal system that is corrupt. They tend to be mistrusted by others - but no one can say why.
The race of whale-people. They can change genders under certain conditions. They are very superstitious. They worship a hierarchial pantheon of gods and goddesses. They believe the powers that be are generally distant and uninvolved in their lives. Most religious observation is ritualized and distant. Their government is a confederacy. They completely control a poor empire. The goddess that created them in turn abandoned them.
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