Fantasy Race Generator

Descriptions of fantasy races as complex as you like them, from simple appearance to a complete backstory!

  • For simple physical descriptions, choose 'Description.'
  • Choose 'Detail' to get a cultural snapshots and 'extras' for the race.
  • Choose 'Complete' to get a complete profile of the race and their place in their world.

Other generators you may like: Fantasy Race Name Generator
Your Options:
Races
The gigantic race. They have tentacle-covered mouths. They have two horns on their heads. They are noted for the almost supernatural skill of their lingusits and clerics. They are well-known for their messenger system and drug dens. They are exceptionally good at death magic. Their history conceals a great secret.
The race of Werebears. They produce great ambassadors and witches. Their magical practices tend to focus on transmutation. They keep their promises - even if it means death. They worship a single hermaphroditic deity. They believe the powers that be are generally distant and uninvolved in their lives. Most religious observation is done in private. Their government is efficient. They completely control a rich city-state. The deities that created them in turn abandoned them.
The race of sentient crocodiles. Their magical practices tend to focus on divine magic. They worship a single hermaphroditic deity. They believe the powers that be are intimately involved in their lives. Most religious observation is very disordered and disorganized. Their government is a technocracy that is efficient. They are the descendents of another race.
The thin race. They have dark-colored eyes. They have webbed ears. They are very wise. Their magical practices tend to focus on alchemy. They seem emotionless. They have no defining religion, preferring to pick and choose from the pieces of other religions. Their government is a bureaucracy that is inefficient. They are integrated into another culture, but have no land of their own.
The race of gnomes. They are gold-skinned and have red eyes. They regrow lost limbs and organs. They are exceptionally good at fungus magic. They are annoyingly self-centered. Their government is a plutocracy. They exist outside this dimension, but have some influence inside of this one. They are a magical mutation of another race.
The race of dwarves. They are purple-skinned, fair-haired, and have dark eyes. They are noted for the almost supernatural skill of their witches. They are famous for their marketplaces and canals. They are exceptionally good at rock magic. Their government is a dictatorship that is functional. They control a poor peninsula.
The race of dwarves. They can withstand great damage. The they avoid all kinds of magic except earth magic. They serve a race of enemy gods. They barely control a mountainous kingdom. Their history is unknown even to them.
The statuesque race. They are blue-skinned and have no eyes. They are telepathic. They are famous for their gambling houses. They turned their back on their old gods to follow newer ones. Once slaves, they overthrew their masters and rule their realm now.
The race of intelligent goats. They are legendary for their mathematicians and witches. They worship an organized pantheon of gods and goddesses. The god of magic is especially important to them. They have no country of their own, but work for other races.
The race of gnomes. They have no eyes. They are very dexterous. The only kind of magic they can do is death magic. Their government is a technocracy that is entirely dysfunctional. They manage to control a poor swampy city-state that is the site of a lost civilization.

 

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