The race of halflings. Their hearing acts as a kind of sonar. The only kind of magic they can do is sand magic. They are intimately connected to an important prophecy.
The thin race. They have three eyes. They have four legs. They can adsorb magic. They worship a single god who works with a host of created sub-deities that are also worshiped. They believe the powers that be are intimately involved in their lives. They are integrated into another culture, but have no land of their own. A great destiny awaits them, yet they know it not.
The race of Undead. They take naturally to caves. They are noted for their marketplaces. They judge each other's worth by variances in the color of their integument. Their government is a magiocracy. They control a subterranean empire that is known for its exotic plant life. Their history conceals a great secret.
The race of Satyrs. They are noted for the almost supernatural skill of their magicians. They are noted for their great monuments. Their government is efficient. They came from another dimension.
The monstrous-looking race. They have small mouths. In their culture, story telling is a highly prized ability. The only kind of magic they can do is transmutation. They exist as scattered, disunified tribes. They were created as part of a breeding experiment that failed - creating them instead.
The race of dwarves. They have excellent hearing. They are well-known for their beautiful fashions and gambling houses. Their government is a technocracy that is non-functional. They exist as scattered, disunified tribes. They are intimately connected to an important prophecy.
The race of halflings. They are black-skinned. They are precognitive. As a people, they are generally good at animal training. They are naturally competitive. They worship a matriarchial pantheon of gods and goddesses. They believe the powers that be are generally distant and uninvolved in their lives. Their government is extremely corrupt. They exist outside this dimension, but have some influence inside of this one. The goddess that created them in turn abandoned them.
The race of fox-people. They are famous for their use of widespread semaphore systems and theaters. They are only interested in religion for practical value. Their government is a meritocracy. They control a tropical kingdom that is known as a source of strange minerals. They are intimately connected to an important prophecy.
The thin race. They have feathers instead of hair. They have strange ears. They can withstand great damage. They are noted for the almost supernatural skill of their marines. Their government is a theocracy. Their history conceals a great secret.
The race of dwarves. They are gray-haired. They are extremely intelligent. Their magical practices focus exclusively on sound magic. They serve a race of gods excluded from this world. Their government is a technocracy. They manage to control a plains-covered city-state that bears a terrible curse.
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